#ifndef INPUTMANAGER_HH
#define INPUTMANAGER_HH

#include <Game.hh>
#include <SFML/Graphics.hpp>

class InputManager
{
    public:
        InputManager(sf::RenderWindow &);
        ~InputManager();
        void    Update(Time);

    private:
        sf::RenderWindow &App;
};

#endif // INPUTMANAGER_HH
